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		<title>SO WHAT DO WE KNOW ABOUT KILLZONE MERCENARY?</title>
		<link>http://thevitalounge.com/so-what-do-we-know-about-killzone-mercenary/</link>
		<comments>http://thevitalounge.com/so-what-do-we-know-about-killzone-mercenary/#comments</comments>
		<pubDate>Fri, 24 May 2013 23:00:13 +0000</pubDate>
		<dc:creator>Paul Murphy</dc:creator>
				<category><![CDATA[PREVIEWS]]></category>
		<category><![CDATA[GUERILLA CAMBRIDGE]]></category>
		<category><![CDATA[GUERILLA GAMES]]></category>
		<category><![CDATA[KILLZONE MERCENARY]]></category>
		<category><![CDATA[SCE]]></category>

		<guid isPermaLink="false">http://thevitalounge.com/?p=5473</guid>
		<description><![CDATA[With less than four months to go now we have brought together what we have found from those that are in the know about the next title in the Killzone series. One thing sticks out like a sore thumb for... <a href="http://thevitalounge.com/so-what-do-we-know-about-killzone-mercenary/">Read More &#187;</a>]]></description>
				<content:encoded><![CDATA[<p>With less than four months to go now we have brought together what we have found from those that are in the know about the next title in the Killzone series.<span id="more-5473"></span></p>
<p>One thing sticks out like a sore thumb for the Vita. It is the lack of not only a solid first person shooter, but also the sheer fact that there aren&#8217;t even many shooters. (Unless you count the excellent <a title="Stranger's Wrath review" href="http://thevitalounge.com/review/oddworld-strangers-wrath-hd/">Oddworld: Stranger&#8217;s Wrath HD</a> as a shooter). You have the critically destroyed<a title="CALL OF DUTY: BLACK OPS DECLASSIFIED" href="http://thevitalounge.com/review/call-of-duty-black-ops-declassified/"> Call of Duty: Black Ops Declassified</a> and <a title="RESISTANCE: BURNING SKIES" href="http://thevitalounge.com/review/resistance-burning-skies/">Resistance: Burning Skies</a>, which was also not critically acclaimed. Assuming that nothing else is going to be either revealed and released before September it means that the Vita will have waited over 18 months before it got a shooter worthy of the name. But it is good that Killzone is coming, and it looks like it will raise the bar dramatically. So we present you with everything that we know about Killzone Mercenary &#8211; starting with the newest trailer for you to enjoy if you have not yet seen it.</p>
<p><iframe src="http://www.youtube.com/embed/AAJ-b-gJDRM" height="338" width="600" allowfullscreen="" frameborder="0"></iframe></p>
<p><strong>The release date was moved &#8211; and it has two pre-order offers</strong></p>
<p>We now know that the game is coming out much earlier than previously announced. To avoid a clash with Grand Theft Auto V the title has been shifted to September 4th in Europe (6th in the UK) and September 10th in North America. We also know that there are two pre-order offers. The first offers a cash boost in game and double XP in all modes, whilst the second grants exclusive use of a light machine gun.</p>
<p><img class="alignnone size-medium wp-image-5944" alt="kzmpo1" src="http://thevitalounge.com/wp-content/uploads/2013/05/kzmpo1-300x405.jpg" width="300" height="405" /><img class="alignnone size-medium wp-image-5947" alt="kzmpo2" src="http://thevitalounge.com/wp-content/uploads/2013/05/kzmpo2-300x405.jpg" width="300" height="405" /></p>
<p>We will update you with full details on where to pre-order but we do know that in the UK <a title="GAME UK Killzone Offer" href="http://t.co/0ARFIxXv61">GAME</a> seem to have the LMG as an exclusive and also have the Briefcase offer but they are £10 higher than <a title="Shop To Killzone Offer" href="http://t.co/fAQJcjOP7u">Shop To</a>, who have the Briefcase deal and are selling the game for under £30.</p>
<p><strong>The game is set between Killzone 1 and 2</strong></p>
<p>Killzone Mercenary is set after the beginning of the first Killzone title, and will see the story concluding around the end of Killzone 2&#8242;s timeline. The storyline is based around the character of Arran Danner. Danner is a former UCA-soldier who has no qualms about taking on paid contracts from the ISA as well as the Helghast.</p>
<p>When a seemingly routine mission to evacuate the Vektan Ambassador and his family in Pyrrhus goes awry, Danner discovers that the outcome of the war could very well depend on the fate of the Ambassador’s young son. With both sides going to increasingly desperate lengths to get hold of the boy, he begins to wonder whether the price of victory is really worth the paycheck.</p>
<p><strong>The game uses the Killzone 3 engine</strong></p>
<p>Thomas Jones &#8211; who is the art director for the game &#8211; said:</p>
<blockquote><p>A large part of it is due to the fact we’re using the Killzone 3 engine. This has allowed us to utilise a lot of the post-processing and lighting effects that are synonymous with the visual style. With regards to the content, particularly our new environments, there’s been a big effort to make sure it feels grounded and fits Killzone’s “hard sci-fi” look. We look at real life objects and settings as the basis for everything we create. Despite being a futuristic world, it’s still important that everything makes some sort of structural or mechanical sense. I think it’s this attention to detail that stops things getting too fantastical, and helps create a more immersive, gritty and believable world.</p></blockquote>
<p><a href="http://thevitalounge.com/wp-content/uploads/2013/04/Guerrilla_Killzone-Mercenary_10.jpg"><img class="aligncenter size-full wp-image-5493" alt="Guerrilla_Killzone Mercenary_10" src="http://thevitalounge.com/wp-content/uploads/2013/04/Guerrilla_Killzone-Mercenary_10.jpg" width="600" height="340" /></a></p>
<p><strong>The single player portion is between 6-9 hours first time through</strong></p>
<p>It was important for Guerilla Cambridge to ensure that there was a meaty single player to go with the longeivity of the multiplayer portion of the game. Piers Jackson, who is leading the development of the game spoke about the single player campaign.</p>
<blockquote><p>We have nine single player missions. On average, on a first-time play-through, they’ll take between 40 minutes and an hour each to complete. So, it’s a lengthy game. It’s got a full narrative too – every mission brief is set up as a full story. There are twists and turns. It’s a very detailed single player experience; it’s not cut back in any way.</p></blockquote>
<p><strong>The game is said to have a great deal of replayability</strong></p>
<p>Piers continued:</p>
<blockquote><p>When you first get to a level, there’s a standard play-through mode. Once you’ve completed that you’ll unlock three challenge modes – Covert, Precision and Demolition. Each challenge mode will dictate that you need to play the level in a different way. You may have gone in guns blazing first time, but if you take the Covert challenge you’ll need to be much more stealthy – you can fail it if you get detected. Precision is usually about accuracy and how you’re taking out the enemy – headshots, melee kills, interrogations. There can also be a timed element to it. We also have gun challenges in there as well, so you may have to play the mission using a certain weapon. Demolition is largely about exploding things, as you might expect! You’ll have additional requirements in the mission that you’ll need to destroy.</p></blockquote>
<p>The challenges are known as contracts, and will not only earn you additional currency, but could also earn you new weapons if completed within a certain time. But they great thing about the currency and contracts are that everything earned will carry over to the multiplayer portion of the game too. This common sense approach will mean that once you have familiarised yourself with everything online, you then aren&#8217;t completely outclassed when playing online, needing to grind your way to get better load outs.</p>
<p><strong>Multiplayer is quite extensive despite being portable</strong></p>
<p>The multiplayer has three modes, including the multi-objective Warzone and the obvious Team Deathmatch and will see a maximum of 8 players fight over 6 different maps.</p>
<p>The <a title="Killzone Twitter" href="https://twitter.com/killzone">official Killzone Twitter</a> has quite a few tweets about the multiplayer.</p>
<p>Warzone will basically be the same as the console version but there are no plans to increase the player count.</p>
<blockquote class="twitter-tweet"><p>@<a href="https://twitter.com/jpg1210">jpg1210</a> Warzone will be similar to the console version, but we have no plans for 8v8 at this point.</p>
<p>— Killzone (@killzone) <a href="https://twitter.com/killzone/status/334570570375110656">May 15, 2013</a></p></blockquote>
<p>&nbsp;</p>
<p>The player limit has been imposed so not to affect the quality of the experiences.</p>
<blockquote class="twitter-tweet"><p>@<a href="https://twitter.com/lboss2007">lboss2007</a> Mainly so the maps would remain tight and fun and they wouldn&#8217;t have to compromise on graphical quality too much.</p>
<p>— Killzone (@killzone) <a href="https://twitter.com/killzone/status/332842622760669184">May 10, 2013</a></p></blockquote>
<p>&nbsp;</p>
<p>Despite the player cap you can expect a balanced experience.</p>
<blockquote class="twitter-tweet"><p>@<a href="https://twitter.com/mculver87">mculver87</a> Not sure how they compare to COD, but we&#8217;ve tried to strike a balance between size, visual fidelity and gameplay intensity.</p>
<p>— Killzone (@killzone) <a href="https://twitter.com/killzone/status/335283715024494592">May 17, 2013</a></p></blockquote>
<p>&nbsp;</p>
<p>Phil Iwaniuk from Official PlayStation Magazine UK got some hands on with the game.</p>
<blockquote><p>Multiplayer is no less absorbing for being portable, and will easily arrive as Vita’s best online shooter. I got to grips with Shoreline in a four-on-four deathmatch. Half tunnels for close-quarters shooting, and half terrifying open space, it successfully channelled us all out of our cosy hiding places by dropping Vanguard weapons in the exterior half every few minutes.</p>
<p>There I learned the guilty pleasure of barraging everyone with the Ion Cannon, and the jaw-tightening fear of stumbling into someone else’s Mantis Engine. Wow, those things make a mess of a head. At present, it feels like Vanguard weapons are too readily available (Dresden suffered fewer air strikes than that Shoreline), but there’s plenty of time to perfect the balancing act.</p></blockquote>
<p><a href="http://thevitalounge.com/wp-content/uploads/2013/04/Guerrilla_Killzone-Mercenary_03.jpg"><img class="aligncenter size-full wp-image-5486" alt="Guerrilla_Killzone Mercenary_03" src="http://thevitalounge.com/wp-content/uploads/2013/04/Guerrilla_Killzone-Mercenary_03.jpg" width="600" height="340" /></a></p>
<p><strong>There have been very few cutbacks to get it running on the Vita</strong></p>
<p>For those of you thinking that the game must have had some cutbacks to squeeze onto the portable scene, Thomas had the following to say:</p>
<blockquote><p>For me the challenge was following the previous games. I was very mindful of this game being perceived as a low quality port or the ‘little brother’ of the franchise. It was extremely important to me that it could stand proudly next to Killzone 2 and Killzone 3. Seeing the very positive public reaction, particularly those likening it to a PS3 game, has been very satisfying. Honestly, I’d be lying if I said we’ve achieved everything that I wanted to, but I think that’s part and parcel of wanting to push the tech and graphics to their limits. It’s important to be always looking for more, whether it’s bigger explosions, more particle effects, or just more content! Ultimately though, when I take a step back I think we can be really proud of what we have achieved so far with the tech. Our ultimate aim is to make the best looking FPS that there has ever been on a handheld. It’s a high target to set ourselves, but I believe we are getting close to where we want to be.</p></blockquote>
<p>These thoughts were echoed by Piers:</p>
<blockquote><p>We’ve tried not to shrink it at all – we’ve tried to get a full Killzone experience running on PS Vita. The system is incredibly powerful – we’ve got graphics that are comparable to Killzone 3 running on a handheld. It’s optimised in a lot of locations but the core AI system is based precisely on Killzone 3. We’ve had to replace a few of the audio and rendering systems but the back-end leading into them is pure Killzone engine architecture. We’ve also got certain things in the renderer that are unique to our system – we’ve added reflection mapping on the floor and particle systems can actually be lit as well. There may be a few areas we’ve had to tone back a bit, but we’re pretty convinced that we’ve come up with something that touches most of the technical features from the main Killzone engine.</p></blockquote>
<p>They also have the following tweet:</p>
<blockquote class="twitter-tweet"><p>@<a href="https://twitter.com/boss99jev">boss99jev</a> Rest assured, Mercenary is every bit a full-fledged console FPS. You just happen to be able to carry it around with you. <img src='http://thevitalounge.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>— Killzone (@killzone) <a href="https://twitter.com/killzone/status/323710906473267200">April 15, 2013</a></p></blockquote>
<p>&nbsp;</p>
<p><strong>It controls just like you&#8217;d hope</strong></p>
<p>Piers continued:</p>
<blockquote><p>We needed to rebalance it (the controls) slightly for the PS Vita stick inputs – which are slightly different than the DualShock – but that is the feeling you expect from Killzone; that weightiness. If you don’t have that you’re not making a Killzone game. It was imperative that we kept it.</p></blockquote>
<p>When asked on Twitter it was stated that the controls are closer to Killzone 3.</p>
<blockquote class="twitter-tweet"><p>@<a href="https://twitter.com/ysrsfs">ysrsfs</a> It&#8217;s still being tweaked, so difficult to say. Probably closer to KZ3.</p>
<p>— Killzone (@killzone) <a href="https://twitter.com/killzone/status/334211901821157376">May 14, 2013</a></p></blockquote>
<p>&nbsp;</p>
<p><a href="http://thevitalounge.com/wp-content/uploads/2013/04/Guerrilla_Killzone-Mercenary_06.jpg"><img class="aligncenter size-full wp-image-5489" alt="Guerrilla_Killzone Mercenary_06" src="http://thevitalounge.com/wp-content/uploads/2013/04/Guerrilla_Killzone-Mercenary_06.jpg" width="600" height="340" /></a></p>
<p><strong>The weapons feel more powerful</strong></p>
<p>Sid Shuman (who works for SCEA) also got some hands on time with Mercenary and was also blown away.</p>
<blockquote><p>Of course, the series’ bedrock shooting mechanics have made the leap fully intact thanks to PS Vita’s dual analogue sticks. Actually, Mercenary’s refined damage model means that its weapons feel slightly more powerful – a satisfying tweak that enabled me to drop enemies a bit more quickly than in the PS3 games.</p>
<p>Killzone 3′s savage melee attacks have also made the cut, and they benefit from PS Vita’s front touchscreen as you swipe one of several directions to gouge out eyes, break necks, and slit throats. Meanwhile, the rear touchpad takes over sprinting duties with a quick double tap.</p>
<p>The VAN-Guard is the most high-profile addition to Killzone’s lethal arsenal, and it adds new gameplay wrinkles to the campaign and multiplayer modes. The VAN-Guard is a wrist-mounted murder assistant that enables you to deploy a head-stabbing Mantis drone, guided Porcupine missiles, or a Sky Fury ion cannon bombardment with a tap or two on PS Vita’s front touchscreen.</p>
<p>Because your VAN-Guard slowly recharges between uses, it doesn’t necessarily favor the most skilled players in a multiplayer match the way traditional Killstreaks can. Based on my time with multiplayer, I found it served as more of a leveling influence, keeping the rookies in the game and the most skilled players on their toes.</p>
<p>Money talks in Mercenary, and you’ll collect a bit every time you complete an objective, pick up an ammo clip, or slay an opponent – bonus cash for creative kills! Build up a large enough pool and you’ll be able to purchase new guns, VAN-Guard abilities, and armor mid-mission from crates left by a shady weapons dealer named Blackjack.</p>
<p>And you’ll want every credit you can find – based on what I experienced, Mercenary has the series’ biggest weapon loadout yet, from medium-range battle rifles and stealth SMGs, to shotguns, pistols and much more. What’s more, Mercenary’s large weapon loadout accommodates a wider variety of play styles than in past Killzone games, from stealthy sniping to close-range brawling.</p></blockquote>
<p><a href="http://thevitalounge.com/wp-content/uploads/2013/04/Guerrilla_Killzone-Mercenary_07.jpg"><img class="aligncenter size-full wp-image-5490" alt="Guerrilla_Killzone Mercenary_07" src="http://thevitalounge.com/wp-content/uploads/2013/04/Guerrilla_Killzone-Mercenary_07.jpg" width="600" height="340" /></a></p>
<p>With less than 4 months to go now and with plenty of time to find out more we personally can&#8217;t wait for this. Vita owners have had their fingers burned before, but resources, time and development skills put in Killzone: Mercenary seem to eclipse those put in any previous Vita title; not to forget Guerrilla Cambridge is experienced with the Killzone brand and are closely working together with the Killzone guys in Amsterdam. The game is shaping up to be one of the Vita&#8217;s must-have titles, and we&#8217;re looking forward to it immensely.</p>
<h5 class="gameinfo"><a href="#">Game Info</a></h5>
<div class="gameinfo-content">
<div class="gameinfo-block">
<p class="gameinfo-item"><strong>GAME NAME:</strong> Killzone: Mercenary</p>
<p class="gameinfo-item"><strong>DEVELOPER(S):</strong> Guerilla Cambridge</p>
<p class="gameinfo-item"><strong>PUBLISHER(S):</strong> Sony Computer Entertainment</p>
<p class="gameinfo-item"><strong>PLATFORM(S):</strong> PlayStation Vita</p>
<p class="gameinfo-item"><strong>GENRE(S):</strong> FPS</p>
<p class="gameinfo-item"><strong>RELEASE DATE(S):</strong> 17th September 2013 (NA), 18th September (EU)</p>
</div>
</div>
<p>This article uses extracts from <a title="Official PlayStation Magazine" href="http://www.officialplaystationmagazine.co.uk/2013/03/22/killzone-mercenary-ps-vita-preview-hands-on-with-the-shooter-the-handheld-deserves/">Official PlayStation Magazine</a>, the <a title="EU PS BLOG" href="http://blog.eu.playstation.com/2013/03/08/killzone-mercenary-hands-on-with-guerrillas-portable-shooter/#comment-359043">EU PlayStation Blog</a> and the official topic on <a title="PS Vita Forum" href="http://psvitaforum.com/threads/killzone-mercenary.11830/">PS Vita Forum</a>.</p>
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		<title>Is GunSlugs coming to Vita?</title>
		<link>http://thevitalounge.com/is-gunslugs-coming-to-vita/</link>
		<comments>http://thevitalounge.com/is-gunslugs-coming-to-vita/#comments</comments>
		<pubDate>Fri, 24 May 2013 18:59:38 +0000</pubDate>
		<dc:creator>Kyle Wakeling</dc:creator>
				<category><![CDATA[VITA NEWS]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Coming]]></category>
		<category><![CDATA[GunSlugs]]></category>
		<category><![CDATA[PlayStation]]></category>
		<category><![CDATA[PSVita]]></category>
		<category><![CDATA[Shahid]]></category>
		<category><![CDATA[Twitter]]></category>
		<category><![CDATA[Vita]]></category>

		<guid isPermaLink="false">http://thevitalounge.com/?p=6080</guid>
		<description><![CDATA[A bit of back and forth on twitter with our favourite PSVita front-man has us thinking yes. Everyone who follows the PSVita release scene knows that Shahid is the man when it comes to getting titles onto the PSVita. He... <a href="http://thevitalounge.com/is-gunslugs-coming-to-vita/">Read More &#187;</a>]]></description>
				<content:encoded><![CDATA[<p>A bit of back and forth on twitter with our favourite PSVita front-man has us thinking yes.</p>
<p><span id="more-6080"></span></p>
<p>Everyone who follows the PSVita release scene knows that <a href="https://twitter.com/shahidkamal" target="_blank">Shahid</a> is the man when it comes to getting titles onto the PSVita. He has delivered many times in the past and is always hyping the Vita and its games on his own twitter account, out of the love of it all. A bit of back and forth between him and a certain developer has us thinking that a deal has been stuck once again, this time for GunSlugs to come to Vita.</p>
<p>Have a look at the evidence;</p>
<div class="wp-caption alignnone" style="width: 525px"><a href="http://thevitalounge.com/wp-content/uploads/2013/05/profile.png"><img alt="profile" src="http://thevitalounge.com/wp-content/uploads/2013/05/profile.png" width="515" height="294" /></a>
<p class="wp-caption-text">The developer of GunSlugs is @orangepascal on Twitter.</p>
</div>
<p>&nbsp;</p>
<div class="wp-caption alignnone" style="width: 544px"><a href="http://thevitalounge.com/wp-content/uploads/2013/05/Pascal.png"><img alt="Pascal" src="http://thevitalounge.com/wp-content/uploads/2013/05/Pascal.png" width="534" height="304" /></a>
<p class="wp-caption-text">@orangepascal just signed an awesome agreement, which Shahid aided in.<br />He mentions GunSlugs.</p>
</div>
<div id="attachment_6082" class="wp-caption alignnone" style="width: 536px"><a href="http://thevitalounge.com/wp-content/uploads/2013/05/Youasked.png"><img class="size-full wp-image-6082" alt="Youasked" src="http://thevitalounge.com/wp-content/uploads/2013/05/Youasked.png" width="526" height="251" /></a>
<p class="wp-caption-text">Shahid posts on his personal Twitter account, to his followers (who know him to be post mainly Vita-related posts other than his own thoughts).</p>
</div>
<p>Sounds like GunSlugs on Vita to me, what do you think?</p>
<p><a href="https://twitter.com/orangepascal" target="_blank">Source #1</a> / <a href="https://twitter.com/orangepascal/status/337832517770018816" target="_blank">Source #2</a> / <a href="https://twitter.com/shahidkamal/status/337833699578109952" target="_blank">Source #3</a></p>
<p>&nbsp;</p>
]]></content:encoded>
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		<title>Epic Mickey 2 Dated</title>
		<link>http://thevitalounge.com/epic-mickey-2-dated/</link>
		<comments>http://thevitalounge.com/epic-mickey-2-dated/#comments</comments>
		<pubDate>Fri, 24 May 2013 01:12:49 +0000</pubDate>
		<dc:creator>Kyle Wakeling</dc:creator>
				<category><![CDATA[VITA NEWS]]></category>
		<category><![CDATA[date]]></category>
		<category><![CDATA[DISNEY]]></category>
		<category><![CDATA[EPIC MICKEY 2]]></category>
		<category><![CDATA[Mickey]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[PSVita]]></category>
		<category><![CDATA[release]]></category>

		<guid isPermaLink="false">http://thevitalounge.com/?p=6071</guid>
		<description><![CDATA[That goofy mouse hits the Vita on June 18th. After a long wait, that lovable mouse is finally on it&#8217;s way to Vita next month, according to the US Playstation Blog. Today we’re announcing that PS Vita owners will be... <a href="http://thevitalounge.com/epic-mickey-2-dated/">Read More &#187;</a>]]></description>
				<content:encoded><![CDATA[<p>That goofy mouse hits the Vita on June 18th.</p>
<p><span id="more-6071"></span></p>
<p><a href="http://thevitalounge.com/epic-mickey-2-confirmed-for-vita/" target="_blank">After a long wait</a>, that lovable mouse is finally on it&#8217;s way to Vita next month, according to the US Playstation Blog.</p>
<blockquote><p>Today we’re announcing that PS Vita owners will be able to check out Disney Interactive’s Epic Mickey 2 on PS Vita next month, on June 18th.</p>
<p>Epic Mickey 2 comes to PS Vita with a number of new features that are only made possible with PS Vita’s unique touch capabilities. On the backend, we’ve added things like ad hoc network functionality, but we’ve also implemented new ways to control the game. You’ll be able to control paint, thinner and Oswald’s electric beam using the touch screen, as well as use orientation-based controls for both the camera and while driving.</p>
<p>You’ll find added touch screen functionality elsewhere; use it to give instructions to AI, select/drag/drop sketches, burst bubbles and projectiles, and navigate all menus.</p></blockquote>
<p><a href="http://blog.us.playstation.com/2013/05/23/epic-mickey-2-on-ps-vita-this-june-with-enhanced-features/" target="_blank">Source</a></p>
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		<title>Warp reality with Clandestine: Anomaly</title>
		<link>http://thevitalounge.com/warp-reality-with-clandestine-anomaly/</link>
		<comments>http://thevitalounge.com/warp-reality-with-clandestine-anomaly/#comments</comments>
		<pubDate>Wed, 22 May 2013 22:56:37 +0000</pubDate>
		<dc:creator>Kyle Wakeling</dc:creator>
				<category><![CDATA[VITA NEWS]]></category>
		<category><![CDATA[Anomaly]]></category>
		<category><![CDATA[AR]]></category>
		<category><![CDATA[Augmented]]></category>
		<category><![CDATA[Clandestine]]></category>
		<category><![CDATA[Geolocation]]></category>
		<category><![CDATA[Kickstarter]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[PSVita]]></category>
		<category><![CDATA[Reality]]></category>
		<category><![CDATA[Vita]]></category>

		<guid isPermaLink="false">http://thevitalounge.com/?p=6059</guid>
		<description><![CDATA[A new augmented reality game is trying to push its way onto the Vita with a Kickstarter campaign, have a look! In Clandestine: Anomaly, you’re not a character in a fictional world: you are you, and your mobile device is... <a href="http://thevitalounge.com/warp-reality-with-clandestine-anomaly/">Read More &#187;</a>]]></description>
				<content:encoded><![CDATA[<p>A new augmented reality game is trying to push its way onto the Vita with a Kickstarter campaign, have a look!</p>
<p><span id="more-6059"></span></p>
<blockquote><p>In Clandestine: Anomaly, you’re not a character in a fictional world: you are you, and your mobile device is a window into another layer of reality that is encroaching on our own. The world of Clandestine: Anomaly is all around you.</p>
<p>For over a year, we&#8217;ve been working to build an incredible new game that we believe finally fulfills the massive potential of AR. Unlike virtually every other AR game developed so far, Clandestine goes beyond gimmicks – AR is the foundation of development. We have perfected its implementation to create an epic, story driven game that you play in your own neighborhood. You are the main character, and the front line is everywhere&#8230;</p>
<p>We&#8217;d love to put Clandestine onto the Vita, which is why we&#8217;re pleased to announce that efforts are underway to bring this truly innovative experience to the world most powerful handheld console.</p>
<p>Core Features:</p>
<p>- Tailored Geolocative Augmented Reality Gameplay<br />
- Epic Tower Defence Combat<br />
- RPG Story Progression<br />
- Item Collection and Custom Unit Building</p></blockquote>
<div class="video-shortcode"><iframe title="YouTube video player" width="600" height="350" src="http://www.youtube.com/embed/aHMjgt7Y6ds" frameborder="0" allowfullscreen></iframe></div>
<p>That&#8217;s just the opening sequence, and the tip of the iceberg.</p>
<p>Clandestine: Anomaly is new venture by ZenFri &#8211; a creative arts and media company based in Winnipeg, Manitoba, Canada. The game is developed around augmented reality, instead of tacking it on like most games tend to. This offers a more involved gameplay experience, bringing you and your location closer to the game than ever before. It really does look interesting (this coming from someone who thinks AR is quite lame for the most part), and there&#8217;s much more information and video after the jump to their Kickstarter page. I suggest you at least take a look, especially at the iPad demo &#8211; just ignore the overpriced Apple tablet and pay attention to the gameplay. <img src='http://thevitalounge.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p><em>There&#8217;s more info on the company, the game and how to help fund this project <a href="http://www.kickstarter.com/projects/555266329/clandestine-anomaly" target="_blank">at their Kickstarter site, here</a>.</em></p>
<p>&nbsp;</p>
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		<title>EU PLAYSTATION STORE UPDATE 22ND MAY 2013</title>
		<link>http://thevitalounge.com/eu-playstation-store-update-22nd-may-2013/</link>
		<comments>http://thevitalounge.com/eu-playstation-store-update-22nd-may-2013/#comments</comments>
		<pubDate>Wed, 22 May 2013 15:58:06 +0000</pubDate>
		<dc:creator>Jon Harding-Rathbone</dc:creator>
				<category><![CDATA[PS STORE]]></category>
		<category><![CDATA[Men's Room Mayhem]]></category>
		<category><![CDATA[PLAYSTATION STORE]]></category>
		<category><![CDATA[Ratchet and Clank]]></category>

		<guid isPermaLink="false">http://thevitalounge.com/?p=6053</guid>
		<description><![CDATA[Ratchet finally Clanks on to the Vita. After what seems like a lifetime of delays (actually about six months) Ratchet &#38; Clank: QForce FINALLY hits the Playstation store today. It&#8217;s a cross-buy title meaning if you buy it you get... <a href="http://thevitalounge.com/eu-playstation-store-update-22nd-may-2013/">Read More &#187;</a>]]></description>
				<content:encoded><![CDATA[<p>Ratchet finally Clanks on to the Vita.<span id="more-6053"></span></p>
<p>After what seems like a lifetime of delays (actually about six months) Ratchet &amp; Clank: QForce FINALLY hits the Playstation store today. It&#8217;s a cross-buy title meaning if you buy it you get the PS3 version for free, and vice versa. It&#8217;s not your traditional Ratchet &amp; Clank title though, it includes tower defense to mix in with the usual gunplay. It also has online multiplayer and launches with several extra DLC mini packs to help you in your fight against other players. We also have <a href="http://thevitalounge.com/review/mens-room-mayhem/">Men&#8217;s Room Mayhem</a> arriving today, which is generously priced at £1.99/€2.49. We even have a few Playstation Mobiles on offer too, if you fancy a more bite sized gaming session. See you next week!</p>
<h3 style="text-align: center">VITA</h3>
<p><strong><span style="text-decoration: underline">Games</span>:</strong></p>
<p><strong><a href="http://thevitalounge.com/wp-content/uploads/2013/05/mrm7.jpg"><img class="alignleft size-full wp-image-6054" alt="mrm" src="http://thevitalounge.com/wp-content/uploads/2013/05/mrm7.jpg" width="128" height="128" /></a>Men’s Room Mayhem</strong><br />
<strong>Price:</strong> £1.99/€2.49<br />
<strong>PEGI:</strong> 7<br />
<strong>Availability:</strong> All</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p><strong><a href="http://thevitalounge.com/wp-content/uploads/2013/05/ratchet-qforce.jpg"><img class="alignleft size-full wp-image-6055" alt="ratchet qforce" src="http://thevitalounge.com/wp-content/uploads/2013/05/ratchet-qforce.jpg" width="128" height="128" /></a></strong><strong>Ratchet &amp; Clank: QForce</strong><br />
<strong>Price:</strong> £11.99/€14.99<br />
<strong>PEGI:</strong> 7<br />
<strong>Availability:</strong> All</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p><strong><span style="text-decoration: underline">DLC</span>:<br />
</strong></p>
<p><strong>LittleBigPlanet (Cross-Buy)</strong></p>
<ul>
<li>Mass Effect Costume Pack</li>
</ul>
<p><strong>Prices:</strong> £4.79/€5.99<br />
<strong>Availability:</strong> All</p>
<p><strong>Ratchet &amp; Clank: QForce (Cross-Buy)</strong></p>
<ul>
<li>Miniboss Pack (Free)</li>
<li>Villain Pack (£1.19/€1.49)</li>
<li>Classic Pack (£1.19/€1.49)</li>
<li>Npc Pack (£1.19/€1.49)</li>
<li>Robot Pack (£1.19/€1.49)</li>
<li>Predators Pack (£1.19/€1.49)</li>
<li>Pirates Pack (£1.19/€1.49)</li>
<li>Future Pack (£1.19/€1.49)</li>
<li>Plushy Pack (£1.19/€1.49)</li>
<li>Monsters Pack (£1.19/€1.49)</li>
<li>Intergalactic Foot Soldier Pack (£1.19/€1.49)</li>
</ul>
<p><strong>Availability:</strong> All</p>
<p><strong><span style="text-decoration: underline">Availability Changes</span>:</strong></p>
<ul>
<li><strong>Farming Simulator</strong> – Now available in all regions except Australia and New Zealand</li>
</ul>
<ul>
<li><strong>Nun Attack</strong> – Now available in all regions except Australia, Germany and New Zealand</li>
</ul>
<h3 style="text-align: center">PLAYSTATION MOBILE</h3>
<p><strong>Passing Time</strong> (£1.99/€2.49)</p>
<p><strong>The Labyrinth</strong> (£0.79/€0.99)</p>
<p><strong>Saicoro-puzzle</strong> (Free)</p>
<p><strong>Yu-nama: The Puzzle </strong>(£2.39/€2.99)</p>
<p><a href="http://blog.eu.playstation.com/2013/05/22/heads-up-playstation-store-update-22nd-may-2013/"><strong>PS3</strong></a></p>
<p style="text-align: center">
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		<title>North American PSN/PS+ Update &#8211; May 21st</title>
		<link>http://thevitalounge.com/north-american-psnps-update-may-21st/</link>
		<comments>http://thevitalounge.com/north-american-psnps-update-may-21st/#comments</comments>
		<pubDate>Tue, 21 May 2013 22:59:09 +0000</pubDate>
		<dc:creator>Kyle Wakeling</dc:creator>
				<category><![CDATA[PS STORE]]></category>
		<category><![CDATA[Plus]]></category>
		<category><![CDATA[PS]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[Ratchet and Clank]]></category>
		<category><![CDATA[SEN]]></category>
		<category><![CDATA[Store]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://thevitalounge.com/?p=6045</guid>
		<description><![CDATA[Ratchet and Clank: Full Frontal Assault finally makes its way to the Vita &#8211; Men&#8217;s Room Mayhem and some deals in tow. After a long wait, Ratchet and Clank finally hits the PSN Store for Vita this week. Men&#8217;s Room... <a href="http://thevitalounge.com/north-american-psnps-update-may-21st/">Read More &#187;</a>]]></description>
				<content:encoded><![CDATA[<p>Ratchet and Clank: Full Frontal Assault finally makes its way to the Vita &#8211; Men&#8217;s Room Mayhem and some deals in tow.</p>
<p><span id="more-6045"></span></p>
<p>After a long wait, Ratchet and Clank finally hits the PSN Store for Vita this week. Men&#8217;s Room Mayhem has been released as well, a cheap little game already reviewed by our own Rhys Hughes. Germinator and Pinball Arcade are free on Plus, with some sales and add-ons changing as well. Not bad of a week at all&#8230;</p>
<p><span style="text-decoration: underline;"><strong>PS Vita Releases:</strong></span></p>
<ul>
<li>Men’s Room Mayhem &#8211; ($1.99, but on sale for $1.39 / PS Plus Price: $0.97)</li>
<li>Ratchet &amp; Clank: Full Frontal Assault &#8211; ($19.99, Cross-Buy)</li>
</ul>
<p><span style="text-decoration: underline;"><strong>PS+ Instant Game Collection:</strong></span></p>
<ul>
<li>Germinator</li>
<li>Pinball Arcade</li>
</ul>
<p><span style="text-decoration: underline;"><strong>PS Vita Sales:</strong></span></p>
<ul>
<li>Men’s Room Mayhem – (now: $1.39 / original: $1.99)</li>
<li>Urban Trial Freestyle – (now: $6.99 / original: $9.99)</li>
</ul>
<p><span style="text-decoration: underline;"><strong>PS Vita Add-ons:</strong></span></p>
<p><em> - LittleBigPlanet PS Vita</em></p>
<ul>
<li>Commander Shepard Costume &#8211; ($1.99, Cross-Buy)</li>
<li>Garrus Vakarian Costume &#8211; ($1.99, Cross-Buy)</li>
<li>Liara T’soni Costume &#8211; ($1.99, Cross-Buy)</li>
<li>Urdnot Wrex Costume &#8211; ($1.99, Cross-Buy)</li>
<li>Mass Effect Costume Pack &#8211; ($5.99, Cross-Buy)</li>
</ul>
]]></content:encoded>
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		<title>DYING: SINNER ESCAPE COMING TO THE VITA</title>
		<link>http://thevitalounge.com/dying-sinner-escape-coming-to-the-vita/</link>
		<comments>http://thevitalounge.com/dying-sinner-escape-coming-to-the-vita/#comments</comments>
		<pubDate>Tue, 21 May 2013 15:41:33 +0000</pubDate>
		<dc:creator>Jasper Bekema</dc:creator>
				<category><![CDATA[PS STORE]]></category>
		<category><![CDATA[VITA NEWS]]></category>
		<category><![CDATA[DYING: SINNER ESCAPE]]></category>
		<category><![CDATA[NEKCOM ENTERTAINMENT]]></category>

		<guid isPermaLink="false">http://thevitalounge.com/?p=6037</guid>
		<description><![CDATA[From the creators of Saw. DYING: Sinner Escape is an episodic horror game that will be released on PS Vita somewhere later this year and is being developed by Neckom Entertainment. The game will be released on iOS later this... <a href="http://thevitalounge.com/dying-sinner-escape-coming-to-the-vita/">Read More &#187;</a>]]></description>
				<content:encoded><![CDATA[<p>From the creators of Saw.<span id="more-6037"></span></p>
<p>DYING: Sinner Escape is an episodic horror game that will be released on PS Vita somewhere later this year and is being developed by Neckom Entertainment. The game will be released on iOS later this month. The game will put you in control of different groups of characters trapped in mysterious rooms that are reminiscent of nightmares each character had. Every experience of the characters (such as headaches) are said to bear relevant meaning. The game will use many of the Vita&#8217;s control functions which the player utilizes to solve puzzles. The player will also have to solve the overarching mystery they find themselves in and escape from the rooms they&#8217;re trapped in.</p>
<p><iframe width="500" height="281" src="http://www.youtube.com/embed/SLrSA0w7v1g?feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p><img class="alignnone" alt="" src="http://farm6.staticflickr.com/5347/8756003729_cfaa5cb496_z.jpg" width="600" height="200" /></p>
<p><img class="alignnone" alt="" src="http://farm6.staticflickr.com/5448/8755962747_60861059f5_b.jpg" width="600" height="310" /></p>
<p>The source and more screenshots can be found <a href="http://forums.toucharcade.com/showthread.php?threadid=189550" target="_blank">here</a>.</p>
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		<title>MEN&#8217;S ROOM MAYHEM OUT TODAY IN NORTH AMERICA</title>
		<link>http://thevitalounge.com/mens-room-mayhem-out-today-in-north-america/</link>
		<comments>http://thevitalounge.com/mens-room-mayhem-out-today-in-north-america/#comments</comments>
		<pubDate>Tue, 21 May 2013 14:29:05 +0000</pubDate>
		<dc:creator>Paul Murphy</dc:creator>
				<category><![CDATA[VITA NEWS]]></category>
		<category><![CDATA[Men's Room Mayhem]]></category>

		<guid isPermaLink="false">http://thevitalounge.com/?p=6034</guid>
		<description><![CDATA[And tomorrow in Europe. Well worth &#8220;splashing out&#8221; for. Rhys wrapped his hands around this over the last week and found it quite entertaining, and once the stores update in NA and EU you too will be able to get... <a href="http://thevitalounge.com/mens-room-mayhem-out-today-in-north-america/">Read More &#187;</a>]]></description>
				<content:encoded><![CDATA[<p>And tomorrow in Europe. Well worth &#8220;splashing out&#8221; for.<span id="more-6034"></span></p>
<p>Rhys wrapped his hands around this over the last week and found it <a title="Men's Room Mayhem review" href="http://thevitalounge.com/review/mens-room-mayhem/">quite entertaining</a>, and once the stores update in NA and EU you too will be able to get a feel for it. If you don&#8217;t know what it is about then have a read of the review and/or watch the trailer!</p>
<p><iframe src="http://www.youtube.com/embed/GcdqIaqyixc?list=PLo5Excd3N4YR4qo1-lQsUZKJBoJgZTYeC" height="338" width="600" allowfullscreen="" frameborder="0"></iframe></p>
<p>Pricing is set at £1.99 / €2.49 / $1.99 with a further 50% off for PlayStation Plus subscribers for the first month &#8211; which makes it quite a bargain.</p>
<p>The game is published by Ripstone and was developed by Sawfly Studios and the key features are:</p>
<ul>
<li>• Clean up in 7 challenging locations &#8211; from country pub to night club</li>
<li>• Meet 20 different patrons with unique characteristics</li>
<li>• Earn trophies by completing in-game objectives</li>
<li>• Achieve high scores by following the unwritten rules of Men’s Room etiquette</li>
<li>• Blitz mode to test your fingers and your nerve</li>
</ul>
<p>Will you be getting your hands wet with this one?</p>
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		<title>SLANT SIX INVOLVED WITH A VITA MEDAL OF HONOR?</title>
		<link>http://thevitalounge.com/slant-six-involved-with-a-vita-medal-of-honor/</link>
		<comments>http://thevitalounge.com/slant-six-involved-with-a-vita-medal-of-honor/#comments</comments>
		<pubDate>Tue, 21 May 2013 13:35:01 +0000</pubDate>
		<dc:creator>Paul Murphy</dc:creator>
				<category><![CDATA[RUMOURS]]></category>
		<category><![CDATA[MEDAL OF HONOR]]></category>

		<guid isPermaLink="false">http://thevitalounge.com/?p=6030</guid>
		<description><![CDATA[An artist&#8217;s website suggests so. We are a bit starved of shooters on the Vita, this is not new information &#8211; but we do have Killzone Mercenary on the way and we could also have a new Medal of Honor... <a href="http://thevitalounge.com/slant-six-involved-with-a-vita-medal-of-honor/">Read More &#187;</a>]]></description>
				<content:encoded><![CDATA[<p>An artist&#8217;s website suggests so.<span id="more-6030"></span></p>
<p>We are a bit starved of shooters on the Vita, this is not new information &#8211; but we do have Killzone Mercenary on the way and we could also have a new Medal of Honor too.</p>
<p>The image below was found on <a href="http://alexcarigi.carbonmade.com/projects/3251848" title="Carbon Made">Alex Carigi&#8217;s website</a> with other art images and it features not only the PS Vita logo but also that of Slant Six Games.</p>
<p><img src="http://thevitalounge.com/wp-content/uploads/2013/05/medalofhonor-600x446.png" alt="medalofhonor" width="600" height="446" class="alignnone size-large wp-image-6031" /></p>
<p>Slant Six are no strangers to shooters having previously worked on three titles in the SOCOM franchise &#8211; two for the PSP so it does seem entirely reasonable for them to be involved with a project like this.</p>
<p>What do you think? </p>
<p>Source &#8211; <a href="http://translate.google.com/translate?sl=auto&#038;tl=en&#038;prev=_t&#038;hl=en&#038;ie=UTF-8&#038;eotf=1&#038;u=http://regionps.com/medal-of-honor-para-playstation-vita/%23&#038;act=url" title="Region PS">Region PlayStation</a> (translated)</p>
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		<title>PANOPTICON IS NOW CALLED FREEDOM WARS</title>
		<link>http://thevitalounge.com/panopticon-is-apparently-called-freedom-wars/</link>
		<comments>http://thevitalounge.com/panopticon-is-apparently-called-freedom-wars/#comments</comments>
		<pubDate>Tue, 21 May 2013 09:27:12 +0000</pubDate>
		<dc:creator>Paul Murphy</dc:creator>
				<category><![CDATA[RUMOURS]]></category>
		<category><![CDATA[FREEDOM WARS]]></category>
		<category><![CDATA[Panopticon]]></category>

		<guid isPermaLink="false">http://thevitalounge.com/?p=6024</guid>
		<description><![CDATA[And is a PS Vita exclusive. (UPDATED) Update: A newer version of the trailer is now online with the Freedom Wars name. Original Story: After the mysterious Panopticon trailer appeared a few days ago with a lack of a specified... <a href="http://thevitalounge.com/panopticon-is-apparently-called-freedom-wars/">Read More &#187;</a>]]></description>
				<content:encoded><![CDATA[<p>And is a PS Vita exclusive. (UPDATED)<span id="more-6024"></span></p>
<p>Update:<br />
A newer version of the trailer is now online with the Freedom Wars name.</p>
<p><iframe width="600" height="338" src="http://www.youtube.com/embed/Ho5OR6Xl1xY" frameborder="0" allowfullscreen></iframe></p>
<p>Original Story:<br />
After the mysterious Panopticon trailer appeared <a title="Panopticon Post" href="http://thevitalounge.com/panopticon-teased-platform-unknown/">a few days ago</a> with a lack of a specified platform there has been a lot of speculation and discussion &#8211; but this morning we are hearing that the title may actually be known as &#8220;Freedom Wars&#8221; and is a PS Vita exclusive from Japan Studio</p>
<p>According to <a title="The Sixth Axis" href="http://www.thesixthaxis.com/2013/05/21/panopticon-becomes-freedom-wars-vita-exclusive/">The Sixth Axis</a> and <a title="NeoGAF" href="http://www.neogaf.com/forum/showthread.php?p=58303302#post58303302">NeoGAF</a> a new trailer is apparently up on the Japanese PSN under &#8220;What&#8217;s new&#8221; and I am sure we will see it later. I will update this post as and when it is online and when we have more news.</p>
<p>What do you think? It looks very interesting to say the least and I am hearing that the Freedom Wars name has been trademarked by SCEE &#8211; meaning a western release is very likely.</p>
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